Released by SEGA
Sonic's back and carrying on as normal in the gaming style which made him so popular way back in the 1980s.
Basically, in this extended game and sequel to Sonic 4, Dr Eggman is alive again and Sonic, along with his pal Tails, set out to stop him.
It's the usual style for Sonic - you rush around collecting rings, avoiding baddies and beating end of level bosses. To be honest, it's a little of the formulaic if it's not broke, don't fix it mentality - and to be fair to the gaming, that's no bad thing.
You don't play Sonic for heaps of storyline - you play it for the vicarious thrill of speeding through the worlds, marvelling at the bright backgrounds which defy gravity and physics as you zip through the worlds. And this latest, isn't exactly much deviation from that - though it is eye poppingly good and playable enough.
You get to team up with Tails as he joins forces with you to either combine to make a super speed combo or latch onto Sonic's back and lift him out of danger. Each level brings a new combination potential and more chances to soar above the skyline.
With boss and bonus levels, there's certainly relatively enough to be getting on with - and there are no major bugs as you bound around the screen, bumping into baddies and collecting rings here and there - so it's playable enough fare.
The question with Sonic 4 Ep 2 is whether it's enough to keep you going back and forth for more gaming and I have to say while it's good to kill an hour or so, there's not heaps of repeat plays in this latest game; it's pleasant enough for a bit of fun and a brainless gaming experience but for my money, last year's Sonic Generations is the better and more fun game.